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AI Insights · Timothy · January 2023

Top 5 2D Realistic Games on Android in Norway: Q4 2022 Performance

Discover how the top 5 2D realistic games performed on the Android platform in Norway during Q4 2022, with insights on downloads, revenue, and active users.

Top 5 2D Realistic Games on Android in Norway: Q4 2022 Performance

During the fourth quarter of 2022, the performance of the top 5 2D realistic games on the Android platform in Norway showcased varying trends in downloads, revenue, and active users. Here's a detailed look at the metrics for each game, based on data from Sensor Tower.

Teen Patti Gold:3 Patti Rummy from Moonfrog saw a notable increase in weekly revenue towards the end of the quarter. Weekly revenue peaked at approximately $225 in the week of December 19, following a consistent rise from mid-November. Weekly downloads, however, showed a gradual decline from 47.6K at the end of September to 23.8K by the last week of December. The game maintained a strong base of weekly active users, starting at 173.5K and reaching a high of 192.8K mid-November before ending the quarter at 180.7K.

Tongits Go - Mines Pusoy by Playjoy experienced fluctuations in weekly revenue, with a significant peak of $407 in the week of December 19. Weekly downloads fluctuated as well, starting at 3.1K and ending at 2K. The game had a steady number of weekly active users, peaking at 49.7K in mid-November before ending the quarter slightly lower at 46.8K.

Woodoku - Wood Block Puzzle from Tripledot Studios Limited had minimal revenue, with a lone spike of $2 in the week of December 19. Weekly downloads saw a notable decline from 1.7K at the end of September to 1.5K by the end of December, with a peak of 3.1K in late October. Weekly active users remained relatively stable, starting at 13.1K and reaching a high of 15.3K in late October before closing the quarter at 15.1K.

VNG ZingPlay Game Studios's ZingPlay - Game bài - Tien Len did not generate revenue throughout the quarter. Weekly downloads varied, peaking at 2.2K in early October and ending the quarter at 1.2K. The game saw a steady increase in weekly active users, starting at 3K and peaking at 5.8K in late November before ending at 5.4K.

MADFUT 23 by Madfut, released in October 2022, did not generate revenue during the quarter. Weekly downloads showed a declining trend, starting at 2.2K in the first week of October and ending at 344 by the last week of December. Weekly active users followed a similar trend, peaking at 4K in mid-October and closing the quarter at 2K.

For more detailed insights and data on app performance, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023